With the Will > Portal | Forum | News | Media | Chat | Digital Starlight | File Island | Card Terminal | Almanac | Digipedia
Version 1 Version 2 Version 3 Version 4 Version 5

V-Pet Version 3

image
V-Pet Version 3 Evo Chart
Click to Enlarge

Baby


Poyomon
Born from Egg.
Tokomon
Poyomon: Wait about 60 minutes.

Child


Patamon
Tokomon: 0-3 Calls.
Kunemon
Tokomon: 4+ Calls.

Adult


Unimon
Patamon: 0-3 Calls, Train 48+.
Kentarumon
Patamon: 4+ Calls, Train 5-31, Overfeed 3+, 0-4 Sleep Disturbances.
Ogremon
Patamon: 0-3 Calls, Train 0-47.
Kunemon: 0-3 Calls, Train 48+.
Bakemon
Patamon: 4+ Calls, Train 32+, Overfeed 3+, 0-6 Sleep Disturbances.
Kunemon: 4+ Calls, Train 8-15, Overfeed 0-5, 5+ Sleep Disturbances.
Shellmon
Kunemon: 0-3 Calls, Train 0-47.
Drimogemon
Kunemon: 4+ Calls, Train 16+, Overfeed 6+, 0-4 Sleep Disturbances.
Sukamon
Patamon/Kunemon: When you do not fulfill the requirements of other Digimon.

Perfect


Andromon
Unimon/Ogremon/Shellmon: Perfect level requirements.
Giromon
Kentarumon/Bakemon/Drimogemon: Perfect level requirements.
Etemon
Sukamon: Perfect level requirements.

General
The counters (except for battles) are reset when the Digimon evolves. So, for example, nothing that happens to the newly hatched Digimon affects growth at all.

Calls / Care Mistakes
For food and strength calls: When its hunger hearts run out, the call icon lights up. If you don't feed it for 20 minutes, it goes out again, and that's a care mistake. The same for strength. However, if BOTH hunger and strength run out, it's still only one care mistake. And if you leave it for a few hours before feeding it, and it bleeps again a few times, then even then it's only one care mistake.
Lights calls are straightforward - leaving the lights on for 20 minutes after it falls asleep is a care mistake.
Accumulating up to 4 piles of poop has no effect at all. (Larger quantities are unknown.)

Training
Version 1: A training session is counted whether or not you complete all 5 rounds. It's counted if you win, if you lose, or even if you cancel in the middle. (Where there's an upper limit on the training requirement, be careful of this.)
Versions 2-5: Only successful training is counted for evolution.

Overfeeding
To overfeed, stuff the Digimon with food until it won't eat any more. It is necessary to wait until it loses a hunger heart before overfeeding it again.

Sleep Disturbances
Wake the Digimon up by going into the Food menu, training it, or selecting the Battle option.
If you want to wake it, without this being counted as a wakeup, then set the clock to some time during the day. The Digimon will wake up, with no effect on the counters.

Perfect Level Requirements
Officially: "Fight 15+ battles with a victory ratio 80% or more."
In reality: Chances of evolution increase greatly by battling a great deal during the Child and Adult stages. Victory ratio appears to have very little effect.
Powered by Wikka Wakka Wiki 1.1.6.3
Page was generated in 0.1656 seconds