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V-Pet Version 4

V-Pet Version 4 Evo Chart
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Baby
Yuramon
Born from Egg.
Tanemon
Yuramon: Wait about 60 minutes.
Child
Piyomon
Tanemon: 0-3 Calls.
Palmon
Tanemon: 4+ Calls.
Adult
Monochromon
Piyomon: 0-3 Calls, Train 48+.
Cockatrimon
Piyomon: 4+ Calls, Train 5-31, Overfeed 3+, 0-4 Sleep Disturbances.
Leomon
Piyomon: 0-3 Calls, Train 0-47.
Palmon: 0-3 Calls, Train 48+.
Kuwagamon
Piyomon: 4+ Calls, Train 32+, Overfeed 3+, 0-6 Sleep Disturbances.
Palmon: 4+ Calls, Train 8-15, Overfeed 0-5, 5+ Sleep Disturbances.
Coelamon
Palmon: 0-3 Calls, Train 0-47.
Mojyamon
Palmon: 4+ Calls, Train 16+, Overfeed 6+, 0-4 Sleep Disturbances.
Nanimon
Piyomon/Palmon: When you do not fulfill the requirements of other Digimon.
Perfect
Megadramon
Monochromon/Leomon/Coelamon: Fight 15+ battles with a victory ratio 80% or more. (unconfirmed)
Piccolomon
Cockatrimon/Kuwagamon/Mojamon: Fight 15+ battles with a victory ratio 80% or more. (unconfirmed)
Digitamamon
Nanimon: Fight 15+ battles with a victory ratio 80% or more. (unconfirmed)
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General
The counters are reset when the Digimon evolves. So, for example, nothing that happens to the newly hatched Digimon affects growth at all.
The requirements for Perfect Digimon are unknown at this time. Some battles are necessary.
Calls / Care Mistakes
For food and strength calls: When its hunger hearts run out, the call icon lights up. If you don't feed it for 20 minutes, it goes out again, and that's a care mistake. The same for strength. However, if BOTH hunger and strength run out, it's still only one care mistake. And if you leave it for a few hours before feeding it, and it bleeps again a few times, then even then it's only one care mistake.
Lights calls are straightforward - leaving the lights on for 20 minutes after it falls asleep is a care mistake.
Accumulating up to 4 piles of poop has no effect at all. (Larger quantities are unknown.)
Training
Version 1: A training session is counted whether or not you complete all 5 rounds. It's counted if you win, if you lose, or even if you cancel in the middle. (Where there's an upper limit on the training requirement, be careful of this.)
Versions 2-5: Only successful training is counted for evolution.
Overfeeding
To overfeed, stuff the Digimon with food until it won't eat any more. It is necessary to wait until it loses a hunger heart before overfeeding it again.
Sleep Disturbances
Wake the Digimon up by going into the Food menu, training it, or selecting the Battle option.
If you want to wake it, without this being counted as a wakeup, then set the clock to some time during the day. The Digimon will wake up, with no effect on the counters. |